![]() ![]() Flame throwers and other special attacks can now kill the crews of certain armored vehicles, allowing the other side to capture it. Though soldiers aren’t necessarily defenseless against tanks, either. Armor isn't just something that a commander responds to because they know the math and realize it’s a threat, but a sometimes genuinely shocking hulk that bursts onto the scene out of nowhere. ![]() Relic really wants to get across the dominating presence armor had on a WW2 fight, and now tanks lurch to a stop, bounce more across difficult terrain, and plow through buildings and other man-made structures like the multi-ton monstrosities they are. Soldiers now move in an even more realistic fashion, as do the numerous tanks on the battlefield. ![]() The ways that Company of Heroes 2 differs from what's come before – outside of the Eastern Front setting and the fact that it's 1941, instead of post-1944 – are subtle. Relic appears to have approached the sequel from a philosophy of refinement rather than reinvention. ![]()
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